global accessibility awareness day (GAAD)

Global Accessibility Awareness Day

There are over 1 billion individuals living with a disability worldwide.  Thursday, May 19, 2022, is the 11th Global Accessibility Awareness Day (GAAD).  GAAD aims to get everyone talking, thinking, and learning about digital access ad inclusion. What is digital accessibility?  According to GAAD’s website: “Every user deserves a first-rate digital experience on the web. […]

mezzo focus 24 video magnifier

Mezzo Focus 24

The Low Vision Store is a small, independent company offering several solutions for individuals with low vision.  One of their available products is the Mezzo Focus 24 desktop video magnifier. The Mezzo Focus 24 features full HD cameras to enlarge your reading materials with the “best picture quality, minimal picture noise, and reduced reflection of […]

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AM471 Smartlux Digital Portable Video Magnifier

Podcast: Play in new window | Download Hey there! Welcome to Accessibility Minute, your weekly look at Assistive Technology, those clever tools and devices designed to help people who have difficulties with vision, mobility, hearing, or other special needs! If you’re in the market for a new portable digital video magnifier, check out the new […]

mussila wordplay app logo

Mussila WordPlay

Mussila is an award-winning, innovative EdTech company established in 2015.  Their app, Mussila WordPlay, is a reading and comprehension app that allows children to strengthen their vocabulary in a “fun and playful way.”   Before diving further into the app, here’s more on the developers behind it: “The company was founded by experts in computer science […]

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Arcademics – Educational video games for K-8

Arcademics is a website featuring several multiplayer educational games.  These online educational video games offer a “powerful approach” to learning basic math, language arts, vocabulary, and thinking skills. Here’s the developer’s mission: “Our goal is to make aspects of classroom instruction as effective in creating persistence and involvement as observed in video game players. Our […]